Today I am officially releasing Stately, a C# system for creating state machines to structure your game code.
I developed this project because I was frustrated with the lack of structure I saw behind the scenes in a lot of game code. It's flexible, facilitates readable code, and is simple enough that even novice programmers should be able to use it.
It's open-source, unit tested and licensed under GNU LGPLv3. Check it out!
on this TL we respect a king
never architecting a game without ECS again
visiting family today and my poor grandpa has shingles right now :[
𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘶𝘤𝘬 𝘮𝘺 𝘸𝘪𝘧𝘦 𝘪𝘯 𝘴𝘱𝘢𝘤𝘦,
𝙄𝙏 𝙋𝙐𝙎𝙃 𝙔𝙊𝙐 𝘽𝘼𝘾𝙆𝙒𝘼𝙍𝘿.
𝑺𝑬𝑬 𝒀𝑶𝑼 𝑺𝑷𝑨𝑪𝑬 𝑪𝑼𝑪𝑲...
past me: i love too use global god objects to maintain state and configuration. software architecture design is my passion
diving back into a side project after a long hiatus and folks... this code is not good. in fact, it is very bad
i personally hate when my dad catches me vaping and, in order to teach me a valuable lesson, fills my vape juice container with his piss so that i accidentally take giant rips off my dad’s piss
Me: I wish someone would slurp me up like a smoothie
Reply guy: That's impossible. Read a book, dumbass.
i was about to port all the work i had done on this game to a work in progress game engine in an unfamiliar programming language, then i realized that was a terrible idea! phew, dodged a bullet there
i think its time... for radical toad to make a comeback...........
hey,, can we get some low chanting going in the chat? smash the mf throat singing button
when people say X is Y "on steroids" they usually mean that it's Y but stronger or better. but they never consider that X could just have asthma or arthritis
i code and design video games // leftist and known bob ross respecter
avatar by @extinct
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